Native app
A dedicated mobile product, prepared for the agreed operating systems and store submission process.
- Platform-specific capabilities
- Device and permission checks
- Store materials and review
Mobile products live in the real world. Touch the task, follow the journey and keep the work moving—even when the signal does not.
Explore the experience↘Project A · Assigned to you
Site visit · Project A
Updates tied to your work.
The team can see the same record.
Site visit is ready to open.
Swipe the screens or choose a view ↔
Scroll to follow the story. Select a step to jump to it.
A useful next step, right where your thumb expects it.
Mobile product design
Make frequent tasks easy to find and comfortable to use. Navigation, onboarding and forms account for fingers, small screens and the keyboard.
Clear actions with generous spacing.
The keyboard supports the next step instead of covering it.
Show what changed, right where the person is working.
Device capabilities
The field note FL-028 can include a site photo. Ask at the moment of capture; if permission is declined, the same note stays available.
Request access in context, at the point of capture.
Define when it is needed and what works without it.
Respect permissions, preferences and device settings.
The photo can wait. The note and the rest of the app remain available.
Connected functionality
Design what happens between online and offline. Make saved, pending and synchronized states distinct, with an explicit recovery path for interrupted work.
Add a note to task FL-028.
Draft · Not saved yet
The same field note is saved on the device, waits for a connection, then reaches the shared record once.
Local simulation. Nothing is sent or stored after reloading this page. Real offline support is scoped for the data and actions your product needs.
Release preparation
Choose native or installable web around the capabilities and distribution you need. Prepare the device checks, assets and update plan for that route.
A dedicated mobile product, prepared for the agreed operating systems and store submission process.
An app-like web experience with installation on compatible devices. Capabilities depend on browser and operating system.
Start with the people who will use it, the task that matters and the devices in their hands. Build the first useful release around those decisions.
Plan your mobile app ↗Explore Web Applications ↗